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Mathematical markup language
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Mathematical markup language : ウィキペディア英語版
Mathematical markup language
A mathematical markup language is a computer notation for representing mathematical formulae, based on mathematical notation. Specialized markup languages are necessary because computers normally deal with linear text and more limited character sets (although increasing support for Unicode is obsoleting very simple uses). A formally standardized syntax also allows a computer to interpret otherwise ambiguous content, for rendering or even evaluating. For computer-interpretable syntaxes, the most popular are TeX/LaTeX and MathML (Mathematical Markup Language).
== Notations for human input ==
Popular languages for input by humans and interpretation by computers include TeX〔Donald E. Knuth. ''The TeXbook'' (Computers and Typesetting, Volume A). Reading, Massachusetts: Addison-Wesley, 1984. ISBN 0-201-13448-9.〕/LaTeX and eqn.〔Brian W. Kernighan and Lorinda L. Cherry. ''A System for Typesetting Mathematics'', Communications of the ACM 18 (1975), 151–157.〕
Computer algebra systems such as Macsyma, Mathematica, Maple, and MATLAB each have their own syntax.
When the purpose is informal communication with other humans, syntax is often ad hoc, sometimes called "ASCII math notation". Academics sometimes use syntax based on TeX due to familiarity with it from writing papers. Those used to programming languages may also use shorthands like "!" for \neg. Web pages may also use a limited amount of HTML to mark up a small subset, for example superscripting. Ad hoc syntax requires context to interpret ambiguous syntax, for example ">=" could be "implies" or "greater than or equal to", and "dy/dx" is likely to denote a derivative, but strictly speaking could also mean a finite quantity ''dy'' divided by ''dx''.

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